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Learn to Texture Paint a Hand-Painted Weapon for Games
Learn to Texture Paint a Hand-Painted Weapon for Games
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Genre: Design / 3D & Animation | Language: English | +Project Files

"A look into the development process of creating a stylized sword for use in a video game environment. "

During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to. By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop. We'll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.

(Students - please look under Section 1 / Lecture 1 s for the source files associated with the lesson.)

More about the Instructor:
Lance Wilkinson a freelance/contract character artist in the games industry, based in Manchester, UK and a graduate of the University of Bolton on 2013. Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3, LEGO Jurassic World and Star Citizen, he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT. Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title.

What are the requirements?

Autodesk's Maya 2011 or higher
Adobe Photoshop CS5 or higher

What am I going to get from this course?

Over 20 lectures and 2.5 hours of content!
Effectively plan and pre-empt the development process for painting an asset like this
How to efficiently create low poly geometry for the asset
Learn to create a good, readable UV layout for texture painting
Learn to paint the hand-painted texture map, step-by-step

What is the target audience?

People who like to rely more on their 2D skills to create an interesting model and have an interest in stylized art

Learn to Texture Paint a Hand-Painted Weapon for Games

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